Game development · Shoreditch, London
We build worlds worth getting lost in.
TitanArtifactRealm is a hands-on studio making story-driven games for PC, console, and mobile — from the first whiteboard scribble to the day-one patch. Pull up a chair; the coffee is already brewing.

Hoxton Square, play-test day
titles shipped from Hoxton Square since 2016
What we work in
How a project runs
Four steps from a napkin sketch to launch
Every game we make moves through the same honest pipeline. Fixed scope, weekly builds, and a playable version in your hands early.

Concept & Pre-Production
2–4 weeks · from £4,500
We turn your idea into a one-page design doc, mood boards, and a paper prototype. You leave with a clear scope, art direction, and a realistic budget — no surprises later.

Vertical Slice Prototype
6–8 weeks · from £12,000
One polished level that proves the fun. Core loop, feel, and a slice of art all working together so you can play it, show investors, and know exactly what full production buys you.

Full Production
4–12 months · from £48,000
Heads-down building — level design, systems, audio, and QA in two-week sprints. You get a fresh build every Friday and a shared board so you always know where the money goes.

Live Ops & Post-Launch
Ongoing · from £3,200 / month
Launch is the middle, not the end. We handle patches, seasonal content, storefront updates, and player-data dashboards so your game keeps growing after day one.
Who you work with
A small studio that answers its own email
No account managers, no hand-offs. The people below are the ones who actually build your game from our Hoxton Square loft.

Priya Nadarajah
Creative Director
Ex-narrative lead. Lives for a good twist ending.

Callum Boyd
Lead Gameplay Engineer
Turns "wouldn't it be cool if" into working code.

Mei Lin Chow
Art Director
Hand-paints textures before breakfast.

Tomasz Wójcik
Audio & Systems
Records rain on Hoxton Square for ambience.
Postcards from clients
What studios and founders tell us
A few notes pinned to our wall from the teams we have shipped with.
Ways to work together
Pick a partnership that fits the build
Retainers for teams that need dedicated hands. Cancel or re-scope at the end of any cycle.
Indie Slice
For solo devs and tiny teams testing an idea.
- One dedicated developer
- Weekly playable build
- Shared sprint board
- Prototype-ready scope
Studio Squad
A cross-discipline pod to push a game to launch.
- Engineer + artist + designer
- Twice-weekly builds
- Milestone planning
- QA & storefront setup
Realm Enterprise
Full production plus live ops for shipped titles.
- Full multi-discipline team
- Daily builds & analytics
- Live-ops & seasonal content
- Dedicated producer
Say hello
Tell us about the game in your head
Send us a few lines about your project and we will reply within two working days — usually with questions and a rough idea of scope.
Visit the loft
52 Hoxton Square, Shoreditch, London N1 6PB
Studio hours
Mon–Fri, 9:30am–6:00pm GMT